Game-Based+Learning+Conclusion

= Game-Based Learning Conclusion =

John Dewey said, “if we teach today’s students as we taught yesterday’s, we rob them of tomorrow.” We live in a digital world. Our students are texters, gamers, creators, social networkers. They are Googlers, YouTubers, Facebookers, emailers. Many of their lives revolve around digital media. As educators, we can’t ignore that. If we want to engage and motivate them, we need to meet them in the middle. We need to use the things that excite them outside of the classroom by bringing it into the classroom. Game-based learning can do that. Game-based learning is not time for mindless playing - it is not a filler time - it is not down time for the teacher. Game-based learning is a time for students to use the skills introduced in the classroom on a new platform. There are so many ways you can integrate it into your classroom. You do not need to rewrite your curriculum. You can start small. You can choose one discipline to focus on. You can do it weekly, monthly, quarterly. You should do it, though. You should recognize the advantages and student success that can come from introducing game-based learning into your classroom. It’s time to make changes in education, it’s time to let our students enjoy class, it’s time to teach outside of the box. = =

**NAVIGATION**

**What is Game-Based Learning?**
 * Using Games in the Classroom **
 * Advantages of Game-Based Learning **
 * Challenges of Game-Based Learning **
 * Additional Resources and References **