Chapter 8 - Game-Based LearningMegan Mkrtschjan
I published my handbook using iBooks Author. If you have an iPad, you may access it here. (Click on the link and the file will automatically download the chapter to your computer. Open iTunes and drag and drop the file into iTunes. Plug in the iPad and, through iTunes, sync the book. You should be able to view it in iBooks on the iPad now. This reads best in landscape)

If you ever have the chance to use iBooks Author (it is a free app to download to your computer) I suggest you try to use it! Although it may have taken me a bit longer than using wikispaces to publish my handbook it was worth the toying around, searching web forums, etc. Although it's a fairly new program, there is so much information on the Internet to help you use this tool. I would encourage you to try to make a "textbook" for your classroom, especially if you have access to iPads. I was excited every time I hit "preview" and saw my chapter on the iPad - it's sharp, crisp, and professional looking. I hope you get the opportunity to take a look at it.
Below is the text content of the handbook in case you are not able to access the chapter using an iPad.

What is Game-Based Learning?

Game-based learning theory has been around for a while. The idea of using games in the classroom is not new. Most recently, educators have been integrating digital game-based learning (DGBL) and game design into the classroom to teach 21st century skills.

This video is a great introduction to the vocabulary associated with game-based learning.


Using Games in the Classroom

Advantages of Game-Based Learning

Challenges of Game-Based Learning

Game-Based Learning Conclusion

Additional Resources and References